Something that's being tested for Ares 0.3, namely the Gattling Cycle logic. It allows you to add a set of weapons for a unit just like with standard gattling logic and make it looped. After the last weapon is fired, unit will return to the first weapon and go through all stages again.
Gattling Cycle branch is available for tests in the Unstable Builds section on Ares DLL website.![Gattling Cycle logic on Apocalypse Tank]()
Something that's being tested for Ares 0.3, namely the Gattling Cycle logic. It allows you to add a set of weapons for a unit just like with standard gattling logic and make it looped. After the last weapon is fired, unit will return to the first weapon and go through all stages again. Gattling Cycle branch is available for tests in the Unstable Builds section on Ares DLL website.

Something that's being tested for Ares 0.3, namely the Gattling Cycle logic. It allows you to add a set of weapons for a unit just like with standard gattling logic and make it looped. After the last weapon is fired, unit will return to the first weapon and go through all stages again. Gattling Cycle branch is available for tests in the Unstable Builds section on Ares DLL website.