I don't know if you know, but map objects aren't affected by map's red, green & blue lighting settings. Apparently.
However, using 'Tint' triggers, you can overcome this little problem (not without another technical issue though, but I hope that one gets fixed).
This is a comparison: before & after using 'Tint' triggers to make objects be truly affected by the lighting. Disregard the small change in map's general lighting.
It's a GIF. View the original.![Lighting Experiment]()
I don't know if you know, but map objects aren't affected by map's red, green & blue lighting settings. Apparently. However, using 'Tint' triggers, you can overcome this little problem (not without another technical issue though, but I hope that one gets fixed). This is a comparison: before & after using 'Tint' triggers to make objects be truly affected by the lighting. Disregard the small change in map's general lighting. It's a GIF. View the original.

I don't know if you know, but map objects aren't affected by map's red, green & blue lighting settings. Apparently. However, using 'Tint' triggers, you can overcome this little problem (not without another technical issue though, but I hope that one gets fixed). This is a comparison: before & after using 'Tint' triggers to make objects be truly affected by the lighting. Disregard the small change in map's general lighting. It's a GIF. View the original.